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c#.netwpfmvvm

The best approach to create new window in WPF using MVVM


In the neighbour post: How should the ViewModel close the form? I've posted my vision how to close windows with MVVM usage. And now I have a question: how to open them.

I have a main window (main view). If user clicks on the "Show" button then "Demo" window (modal dialog) should be displayed. What is a preferable way to create and open windows using MVVM pattern? I see two general approaches:

The 1st one (probably the simplest). Event handler "ShowButton_Click" should be implemented in the code behind of the main window in way like this:

        private void ModifyButton_Click(object sender, RoutedEventArgs e)
        {
            ShowWindow wnd = new ShowWindow(anyKindOfData);
            bool? res = wnd.ShowDialog();
            if (res != null && res.Value)
            {
                //  ... store changes if neecssary
            }
        }
  1. If we "Show" button state should be changed (enabled/disabled) we will need to add logic that will manage button state;
  2. The source code is very similar to "old-style" WinForms and MFC sources - I not sure if this is good or bad, please advise.
  3. Something else that I've missed?

Another approach:

In the MainWindowViewModel we will implement "ShowCommand" property that will return ICommand interface of the command. Comman in turn:

  • will raise "ShowDialogEvent";
  • will manage button state.

This approach will be more suitable for the MVVM but will require additional coding: ViewModel class can't "show dialog" so MainWindowViewModel will only raise "ShowDialogEvent", the MainWindowView we will need to add event handler in its MainWindow_Loaded method, something like this:

((MainWindowViewModel)DataContext).ShowDialogEvent += ShowDialog;

(ShowDialog - similar to the 'ModifyButton_Click' method.)

So my questions are: 1. Do you see any other approach? 2. Do you think one of the listed is good or bad? (why?)

Any other thoughts are welcome.

Thanks.


Solution

  • I was thinking about this issue recently too. Here's an idea I had if you use Unity in your project as a 'container' or whatever for dependency injection. I guess normally you'd override App.OnStartup() and create your model, view model, and view there, and give each the appropriate references. Using Unity, you give the container a reference to the model, then use the container to 'resolve' the view. The Unity container injects your view model, so you never directly instantiate it. Once your view is resolved, you call Show() on it.

    In an example video I watched, the Unity container was created as a local variable in OnStartup. What if you created it as a public static readonly property in your App class? You could then use it in your main view model to create your new windows, automatically injecting whatever resources the new view needs. Something like App.Container.Resolve<MyChildView>().ShowDialog();.

    I suppose you could somehow mock the result of that call to the Unity container in your tests. Alternatively, perhaps you could write methods like ShowMyChildView() in the App class, which basically just does what I described above. It might be easy to mock a call to App.ShowMyChildView() since it would just return a bool?, eh?

    Well, that might not really be any better than just using new MyChildView(), but it's a little idea I had. I thought I'd share it. =)