As markE said, you have to test performance by yourself. It is really depend on what type of application you have. KineticJS
may be slower because it has really high level architecture, and my opinion that event model of KineticJS is the best.
If you need as fast, as possible. Don't use any library. Just "pure" canvas.
You can look at my performace test here: http://slash-system.com/en/comparing-drawning-approaches-for-web/. In this case EaselJS
has the best performance results. (I was not doing any hard optimization for each library, just simplest way, also the FastLayer
class was introduced in new KineticJS
version, I was not using this type of layer.)