I'm very new to Action Scripting and FLash. I need to implement the seek bar. I have embeded an swf which runs a videoPlayer on my jsp page. I have also implemented the play and stop buttons on the page. I just need the seek bar to implemented. I need to embed another swf on my web page which would show the seek bar and volume control and timer. I need to pass the timers for the seek bar to the swf so that moves accordingly. And also adjust the skin of the player according to my need. How can I do this? Can somebody help me please? I have Flash Professional CC and FlashDevelop. Thanks a lot.
Update:
I have tried the following but I don't know how to implement it. Can anyone show me an example how to accomplish this. Can I use Jw-player for this?
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.media.SoundChannel;
import flash.media.Sound;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.ProgressEvent;
import flash.events.IOErrorEvent;
import flash.net.URLRequest;
import flash.external.ExternalInterface;
import flash.system.Security;
/**
* ...
* @author lisa
*/
public class Main extends Sprite
{
private var _channel:SoundChannel;
private var sound:Sound;
private var duration:Number;
private var playerInstance:String;
private var pausePoint:Number = 0;
private var playing:Boolean = false;
private var timer:Timer;
public function Main():void
{
this.timer = new Timer(250, 0);
Security.allowDomain("*");
this.playerInstance = root.loaderInfo.parameters.playerInstance + ".";
ExternalInterface.addCallback("init", this.init);
ExternalInterface.addCallback("load", this.load);
ExternalInterface.addCallback("playPause", this.playPause);
ExternalInterface.addCallback("pplay", this.play);
ExternalInterface.addCallback("ppause", this.pause);
ExternalInterface.addCallback("skipTo", this.skipTo);
ExternalInterface.call(this.playerInstance + "loadStarted");
return;
//if (stage) init();
//else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(param1:String):void
{
this.load(param1);
return;
//removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
}
private function get channel() : SoundChannel
{
return this._channel;
}// end function
private function set channel(param1:SoundChannel) : void
{
this._channel = param1;
this._channel.addEventListener(Event.SOUND_COMPLETE, this.soundEnded);
return;
}// end function
private function updatePlayhead(event:TimerEvent = null) : void
{
var _loc_2:* = event ? (this.channel.position) : (this.pausePoint);
var _loc_3:* = _loc_2 / this.duration;
if (_loc_3 > 1)
{
_loc_3 = 1;
}
if (_loc_3 > 0)
{
ExternalInterface.call(this.playerInstance + "updatePlayhead", _loc_3);
}
return;
}// end function
private function loadProgress(event:ProgressEvent) : void
{
this.duration = event.bytesTotal / (event.bytesLoaded / this.sound.length);
var _loc_2:* = event.bytesLoaded / event.bytesTotal;
if (_loc_2 > 1)
{
_loc_2 = 1;
}
if (_loc_2 > 0)
{
ExternalInterface.call(this.playerInstance + "loadProgress", _loc_2, this.duration / 1000);
}
return;
}// end function
private function load(param1:String) : void
{
if (this.channel)
{
this.channel.stop();
}
if (this.sound)
{
this.sound.removeEventListener(ProgressEvent.PROGRESS, this.loadProgress);
}
this.channel = new SoundChannel();
this.sound = new Sound(new URLRequest(param1));
this.pausePoint = 0;
this.sound.addEventListener(IOErrorEvent.IO_ERROR, this.loadError);
this.sound.addEventListener(ProgressEvent.PROGRESS, this.loadProgress);
this.timer.addEventListener(TimerEvent.TIMER, this.updatePlayhead);
this.timer.start();
return;
}// end function
private function loadError(event:IOErrorEvent) : void
{
ExternalInterface.call(this.playerInstance + "loadError");
return;
}// end function
private function play() : void
{
this.channel = this.sound.play(this.pausePoint);
this.playing = true;
this.timer.start();
return;
}// end function
private function pause() : void
{
this.pausePoint = this.channel.position;
this.channel.stop();
this.playing = false;
this.timer.stop();
return;
}// end function
private function playPause() : void
{
if (this.playing)
{
this.pause();
}
else
{
this.play();
}
return;
}// end function
private function skipTo(param1:Number) : void
{
this.channel.stop();
this.pausePoint = this.duration * param1;
if (this.playing)
{
this.channel = this.sound.play(this.pausePoint);
}
else
{
this.updatePlayhead();
}
return;
}// end function
private function soundEnded(event:Event) : void
{
ExternalInterface.call(this.playerInstance + "trackEnded");
return;
}// end function
}
}
If you are very new to ActionScript, maybe this tutorial will be helpful for you.
I have created small example for you: SimpleSeekBar
. It will be your homework to finish this component: inform another components of changed progress after user interaction, for example with AS3Signals, etc.
//Usage example
var seekBar:SimpleSeekBar = new SimpleSeekBar();
addChild(seekBar);
seekBar.initiate(220, 8);
//progress = currentTime / totalDuration;
seekBar.changeProgress(0.5); //Half
//pretty position
seekBar.x = seekBar.y = 20;
SimpleSeekBar
definition:
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
public class SimpleSeekBar extends Sprite {
private var _bar:Sprite;
private var _seekIndicator:Shape;
private var _pip:Sprite;
private var _seekZone:int;
private var _dragZone:Rectangle;
public function initiate(width:int, height:int):void {
_bar = new Sprite();
_seekIndicator = new Shape();
_pip = new Sprite();
_seekZone = width - height;
_dragZone = new Rectangle(0, height * 0.5, _seekZone, 0);
_bar.addEventListener(MouseEvent.CLICK, onClickBar);
_pip.addEventListener(MouseEvent.MOUSE_DOWN, onDownPip);
addChild(_bar);
addChild(_seekIndicator);
addChild(_pip);
_bar.graphics.beginFill(0x777777);
_bar.graphics.drawRect(0, 0, width, height);
_seekIndicator.graphics.beginFill(0x990000);
_seekIndicator.graphics.drawRect(0, 0, 100, height);
_pip.graphics.beginFill(0xF0F0F0);
_pip.graphics.drawCircle(height * 0.5, 0, height * 0.5);
_pip.graphics.beginFill(0x565656);
_pip.graphics.drawCircle(height * 0.5, 0, height * 0.25);
_pip.y = height * 0.5;
updateSeek();
}
public function changeProgress(progress:Number):void {
_pip.x = _seekZone * progress;
updateSeek();
}
private function getProgressFromPosition(localX:Number):Number {
var progress: Number = localX / _seekZone;
if(progress > 1){
progress = 1;
}
return progress;
}
private function onClickBar(e:MouseEvent):void {
//Move progress to the new position
changeProgress(getProgressFromPosition(e.localX));
}
private function onDownPip(e:MouseEvent):void {
//Start drag, also it's a good place to set flag, that we are dragging, and
//changeProgress don't affect our pip
stage.addEventListener(MouseEvent.MOUSE_UP, onUp);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
_pip.startDrag(false, _dragZone);
}
private function onMove(e:MouseEvent):void {
updateSeek();
}
private function onUp(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_UP, onUp);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMove);
_pip.stopDrag();
}
private function updateSeek():void {
_seekIndicator.width = _pip.x;
}
}
As a result, will be something like this: