Here I'm resolving an error which occurs in VS2013, while working with Glut-library. As I see - it is a simple problem with pointers and references. So, the output for the 11th line is:
## error C2664: 'AUX_RGBImageRec *auxDIBImageLoadW(LPCWSTR)' : cannot convert argument 1 from 'char [13]' to 'LPCWSTR'
Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
Where is the mistake? It must be a (*) sign missed in the 11th line.
void TextureInit()
{
char strFile[]="Particle.bmp";
AUX_RGBImageRec *pImage;
/* Выравнивание в *.bmp по байту */
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
/* Создание идентификатора для текстуры */
glGenTextures(1,&TexId[0]);
/* Загрузка изображения в память */
pImage = auxDIBImageLoad(strFile);
/* Начало описания свойств текстуры */
glBindTexture(GL_TEXTURE_2D,TexId[0]);
/* Создание уровней детализации и инициализация текстуры
*/
gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGB,pImage->sizeX,
pImage->sizeY,GL_RGB,GL_UNSIGNED_BYTE,
pImage->data);
/* Задание параметров текстуры */
/* Повтор изображения по параметрическим осям s и t */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/* Не использовать интерполяцию при выборе точки на
* текстуре
*/
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/* Совмещать текстуру и материал объекта */
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
}
I assume you do not intend to use the Unicode libraries. In this case, remove the macro definition of _UNICODE and UNICODE in the project properties, and use _MBCS instead. This, however, makes more likely that the characters can go wrong on Windows machines that use a different locale.
Generally speaking, one should not directly use char or wchar_t to interface with the Windows API. For maximum compatibility, you should wrap them in the _T macro. Instead of writing
char strFile[]="Particle.bmp";
write
TCHAR strFile[]=_T("Particle.bmp");
Consult Microsoft documentation for more details.