I'm trying to get Facebook profile image, but I'm not able to transform the data that I get from facebook into a Texture,
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *image = [UIImage imageWithData:data];
NSLog(@"sprite nao existe");
//convert UIImage to CCSprite
**CCTexture *texture = [CCTexture textureWithFile:image];**
CCSprite *sprite = [CCSprite spriteWithTexture:texture];
sprite.position = ccp(winWidth*.5, winHeight*.5)
In the line CCTexture *text... I'm getting this warning, which make the simulator stops/crashes:
Incompatible pointer types sending 'UIImage' to parameter of type NSString
This is the message when the simulator stops in the Log
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'TextureCache: fileimage MUST not be nil'
*** First throw call stack:
CCTexture *texture = [CCTexture textureWithFile:image];
Here image must be a NSString not a UIImage. The reference will tell you that.
Instead use this method:
- (id)initWithCGImage:(CGImageRef)cgImage contentScale:(CGFloat)contentScale
Like so:
CCTexture *texture = [[CCTexture alloc] initWithCGImage:image.CGImage
contentScale:image.scale];