Good day!
DirectX 11 support this method: http://sharpdx.org/documentation/api/m-sharpdx-dxgi-surface-map
How do I get access to the color buffer of texture or surface using Direct3D9?
Thx!
Resolved: Discovered by accident, going through all the available methods. I never thought that this is what I need. :) Thank you for your attention.
Discovered by accident, going through all the available methods. I never thought that this is what I need. :) Thank you for your attention.