I'm trying to animate a sprite image, and found this great example:
Blog: http://simurai.com/blog/2012/12/03/step-animation/ (has succumbed to linkrot).
Wayback Machine: http://web.archive.org/web/20140208085706/http://simurai.com/blog/2012/12/03/step-animation/
Code Fiddle: https://codepen.io/simurai/pen/tukwj
JSFiddle: http://jsfiddle.net/simurai/CGmCe/
.hi { width: 50px; height: 72px; background-image: url("http://s.cdpn.io/79/sprite-steps.png"); -webkit-animation: play .8s steps(10) infinite; -moz-animation: play .8s steps(10) infinite; -ms-animation: play .8s steps(10) infinite; -o-animation: play .8s steps(10) infinite; animation: play .8s steps(10) infinite; }
@-webkit-keyframes play { from { background-position: 0px; } to { background-position: -500px; } }
@-moz-keyframes play { from { background-position: 0px; } to { background-position: -500px; } }
@-ms-keyframes play { from { background-position: 0px; } to { background-position: -500px; } }
@-o-keyframes play { from { background-position: 0px; } to { background-position: -500px; } }
@keyframes play { from { background-position: 0px; } to { background-position: -500px; } }
I'd like to do the same thing, but using a square (power-or-two sized) image atlas instead of an animation strip. For example, this one:
Since this can be a difficult to debug task, I would like to start with the same problem, but in an easier to debug environment.
I chose to do it as a rectangle animation over the full image.
.hi {
width: 320px;
height: 315px;
background-image: url("https://i.sstatic.net/CjMscm.jpg");
position: relative;
border: solid 1px black;
}
.hi:before {
content: "";
position: absolute;
width: 100%;
height: 53px;
left: 0px;
top: 0px;
border: solid 1px red;
-webkit-animation: playv 18s steps(6) infinite;
}
@-webkit-keyframes playv {
0% { top: 0px; }
100% { top: 315px; }
}
.hi:after {
content: "";
position: absolute;
width: 53px;
height: 100%;
left: 266px;
top: 0px;
border: solid 1px red;
-webkit-animation: playh 3s steps(6) infinite;
}
@-webkit-keyframes playh {
0% { left: 0px; }
100% { left: 320px; }
}
<div class="hi">
</div>
Over the image, I display 2 pseudo elements, one is the row selector and the other the column selector. And I adjust the animations until they are ok
.hi {
width: 320px;
height: 315px;
background-image: url("https://i.sstatic.net/CjMscm.jpg");
position: relative;
border: solid 1px black;
}
.hi:before {
content: "";
position: absolute;
width: 53px;
height: 53px;
left: 0px;
top: 0px;
border: solid 1px red;
-webkit-animation: playv 18s steps(6) infinite, playh 3s steps(6) infinite;
}
@-webkit-keyframes playv {
0% { top: 0px; }
100% { top: 315px; }
}
@-webkit-keyframes playh {
0% { left: 0px; }
100% { left: 320px; }
}
<div class="hi">
</div>
.hi {
width: 53px;
height: 53px;
background-image: url("https://i.sstatic.net/CjMscm.jpg");
position: relative;
border: solid 1px black;
-webkit-animation: playv 1s steps(6) infinite, playh 0.1667s steps(6) infinite;
animation: playv 1s steps(6) infinite, playh 0.1667s steps(6) infinite;
}
@-webkit-keyframes playv {
0% {
background-position-y: 0px;
}
100% {
background-position-y: -315px;
}
}
@-webkit-keyframes playh {
0% {
background-position-x: 0px;
}
100% {
background-position-x: -320px;
}
}
@keyframes playv {
0% {
background-position-y: 0px;
}
100% {
background-position-y: -315px;
}
}
@keyframes playh {
0% {
background-position-x: 0px;
}
100% {
background-position-x: -320px;
}
}
<div class="hi">
</div>
All this for a webkit browser, remove prefixes for IE and FF. Also, in this approach it is imposible to avoid displaying the 2 blank images at the lower left corner. If you don't have a full grid, and don't want to display the empty images, you will need to specify all the keyframes one by one