Search code examples
3dlibgdxrenderperspectivecamera

3d perspective looks unnatural in libgdx


when I render my 3d model using the PerspectiveCamera, the perspective looks unnatural. The side of the model facing the camera is shown much largeer then the opposite side.

How can I adjust it?

here is a screenshot:

http://imageshack.com/a/img713/1599/hl21.png


Solution

  • move your camera further back. That should compensate