I'm trying to create my first game based on cocos2d engine but I stuck with AdMob implementation. Banner displays well but if I run the game it overlaps the banner. I've tried a lot of variants but nothing works.
How can I display AdMob banner over the game? I will appreciate any help.
Here is my MainActivity.java
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(R.layout.activity_main);
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId("xxxxxxxxxxxxxxxxxx");
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(AdRequest.DEVICE_ID_EMULATOR)
.build();
adView.loadAd(adRequest);
LinearLayout game_layer = (LinearLayout)findViewById(R.id.gameLayout);
game_layer.addView(mGLSurfaceView);
LinearLayout banner_layer = (LinearLayout)findViewById(R.id.adLayout);
banner_layer.addView(adView);
}
@Override
public void onStart() {
super.onStart();
CCDirector.sharedDirector().attachInView(mGLSurfaceView);
CCDirector.sharedDirector().setDisplayFPS(true);
CCDirector.sharedDirector().setAnimationInterval(1.0f / 60.0f);
CCScene scene = GameStartLayer.scene();
CCDirector.sharedDirector().runWithScene(scene);
}
and activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/linearLayout"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<LinearLayout
android:id="@+id/adLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_alignParentBottom="true">
</LinearLayout>
<LinearLayout
android:id="@+id/gameLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
</LinearLayout>
</RelativeLayout>
</LinearLayout>
Your problem is with your layout. You have told gameLayout to consume all of the height of it's parent. Try using the following instead:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/linearLayout"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<LinearLayout
android:id="@+id/gameLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:orientation="vertical" >
</LinearLayout>
<LinearLayout
android:id="@+id/adLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content">
</LinearLayout>
</LinearLayout>
The layout_weight will let gameLayout expand to fill the remaining space.