I can't even find search keywords for this. Please consider this code:
float inputValue = getInputValue();
float resultValue;
if (inputValue < 0.1f) {
resultValue = 0.01f;
}
else if (inputValue < 1.0f) {
resultValue = 0.1f;
}
else if (inputValue < 10.0f) {
resultValue = 1.0f;
}
else {
resultValue = 10.0f;
}
and so on. There must be a more elegant way to do this. I guess the solution is easy, but I try to find a way now for 2 hours and read about round, ceil, floor...can't find it.
Has anyone an idea?
powf(10.0f, floorf(log10f(value)))