I am trying to rotate a 3d ModelInstance with universal tween engine in libgdx. Here is my screen class :
public class WallpaperScreen implements Screen {
private PerspectiveCamera camera;
private ModelBatch modelBatch;
private Model modelBody, modelHead;
private ModelInstance bodyModelInstance, headModelInstance;
private Environment environment;
private TweenManager tweenManager;
@Override
public void show() {
tweenManager = new TweenManager();
Tween.registerAccessor(ModelInstance.class, new Accesor());
camera = new PerspectiveCamera(75, Gdx.graphics.getWidth(),
Gdx.graphics.getHeight());
camera.position.set(-10f, 2f, 0f);
camera.lookAt(0f, 0f, 0f);
camera.near = 0.1f;
camera.far = 300.0f;
modelBatch = new ModelBatch();
UBJsonReader jsonReader = new UBJsonReader();
G3dModelLoader modelLoader = new G3dModelLoader(jsonReader);
modelBody = modelLoader.loadModel(Gdx.files.getFileHandle(
"data/IS3/IS3_body.g3db", FileType.Internal));
modelHead = modelLoader.loadModel(Gdx.files.getFileHandle(
"data/IS3/IS3_tur.g3db", FileType.Internal));
bodyModelInstance = new ModelInstance(modelBody);
headModelInstance = new ModelInstance(modelHead);
bodyModelInstance.transform.rotate(0, 1, 0, -90);
headModelInstance.transform.rotate(0, 1, 0, -90);
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f,
1f, 1.0f));
Tween.to(bodyModelInstance, 0, 2).target(45).start(tweenManager);
Tween.to(headModelInstance, 0, 2).target(45).start(tweenManager);
}
@Override
public void render(float delta) {
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(),
Gdx.graphics.getHeight());
Gdx.gl.glClearColor(0, 128, 255, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
tweenManager.update(delta);
camera.update();
modelBatch.begin(camera);
modelBatch.render(bodyModelInstance, environment);
modelBatch.render(headModelInstance, environment);
modelBatch.end();
}
and here is my TweenAccesor :
public class Accesor implements TweenAccessor<ModelInstance> {
private Quaternion quat = new Quaternion();
@Override
public int getValues(ModelInstance target, int tweenType,
float[] returnValues) {
quat = target.transform.getRotation(quat);
returnValues[0] = quat.getAxisAngle(Vector3.Y);
return 1;
}
@Override
public void setValues(ModelInstance target, int tweenType, float[] newValues) {
target.transform.rotate(Vector3.Y, newValues[0]);
}
the problem is that the models spin very fast (they do a couple of full 360 degrees turn in those 2 seconds), i just need them to spin slowly from 0 degree on Y axis to 45 degrees in 2 seconds, what am i doint wrong in the accesor ?
Is a Quaternion
stateless? There is only going to be one Accesor
instance for all your Tweens.
Does target.transform.rotate(Vector3.Y, newValues[0]);
rotate by X degrees or to degree X. You are slowly increasing to 45 each call. Are you seeing the rotating getting faster and faster? Maybe you want setToRotation
instead.