actually i'm trying to develop a small windows store game.so in order to create game,game libraries are required.so i want to use xna framework.so i downloaded monogame library which supports xna.it has two pages(GamePage.xaml.cs,Game1.cs) and one designer page(GamePage.xaml).when i set the color of the Game.cs to Blue it is not getting reflected in the xaml page.
Game1.cs page:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GameName1
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager _graphics;
SpriteBatch _spriteBatch;
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
_spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Blue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}
GamePage.xaml.cs:
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using MonoGame.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using MonoGame.Framework;
using Windows.ApplicationModel.Activation;
namespace GameName1
{
/// <summary>
/// The root page used to display the game.
/// </summary>
public sealed partial class GamePage : SwapChainBackgroundPanel
{
readonly Game1 _game;
public GamePage(string launchArguments)
{
this.InitializeComponent();
// Create the game.
_game = XamlGame<Game1>.Create(launchArguments, Window.Current.CoreWindow, this);
}
}
}
actually it was some project creation error.try creating a new project it will work.sometimes clean and rebulid the solution might work.