How should I implement sub-windows in my OpenGL viewport? Inside my viewport, I want to reserve some space on the left for labels, and some space around the edges as a border. I've got all the coordinates figured out and everything is displaying properly. My problem is clipping the things in one subwindow that are spilling over into the others. I can't seem to figure out what the OpenGL 3.3, core context way of doing things is. Is it to
Which commands should I be looking at?
Before I spend time writing a full answer, I would like you to confirm that this is what you were describing in your original question:
*---------------------------------------*
| ------------------------------------- |
| | | | |
| | | | |
| | | | |
|C| A | B |C|
| | | | |
| | | | |
| |___|_______________________________| |
*---------------------------------------*
A = Labels
B = Main Window
C = Border