Im new to kineticJs and working on adding multiple images on a kinetic.stage.
At first I had successfully created a canvas using this code:
var stage = new Kinetic.Stage({
container: 'content',
width: x,
height: y
});
//declare layer
var layer = new Kinetic.Layer();
//declare image
var baseImage = new Kinetic.Image({
image: $('#img')[0];
});
layer.add(baseImage);
stage.add(layer);
but I have to add more and more images to the canvas every once in a while and so I made a function that adds another image to the canvas. My code goes like this..
function addImageLayer(){
//declare layer
var layer2 = new Kinetic.Layer();
//declare image
var image2 = new Image();
image2.src = "../resources/images/frames/newYearBunny.png";
image2.onload = function(){
var KineticImage2 = new Kinetic.Image({
x: 200,
y: 50,
image: image2,
draggable: true
});
layer2.add(KineticImage2);
stage.add(layer2);
}}
Unfortunately, Ive just added a new on top of my existing whereas I must add a layer. Thanks
You can add new images to the existing layer
(Make sure you layer.draw() after adding new objects to a layer so they are displayed)
function addImageLayer(){
//declare image
var image2 = new Image();
image2.src = "../resources/images/frames/newYearBunny.png";
image2.onload = function(){
var KineticImage2 = new Kinetic.Image({
x: 200,
y: 50,
image: image2,
draggable: true
});
layer.add(KineticImage2);
layer.draw();
}
}