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c#c#-4.0covariancecontravariance

Difference between Covariance & Contra-variance


I am having trouble understanding the difference between covariance and contravariance.


Solution

  • The question is "what is the difference between covariance and contravariance?"

    Covariance and contravariance are properties of a mapping function that associates one member of a set with another. More specifically, a mapping can be covariant or contravariant with respect to a relation on that set.

    Consider the following two subsets of the set of all C# types. First:

    { Animal, 
      Tiger, 
      Fruit, 
      Banana }.
    

    And second, this clearly related set:

    { IEnumerable<Animal>, 
      IEnumerable<Tiger>, 
      IEnumerable<Fruit>, 
      IEnumerable<Banana> }
    

    There is a mapping operation from the first set to the second set. That is, for each T in the first set, the corresponding type in the second set is IEnumerable<T>. Or, in short form, the mapping is T → IE<T>. Notice that this is a "thin arrow".

    With me so far?

    Now let's consider a relation. There is an assignment compatibility relationship between pairs of types in the first set. A value of type Tiger can be assigned to a variable of type Animal, so these types are said to be "assignment compatible". Let's write "a value of type X can be assigned to a variable of type Y" in a shorter form: X ⇒ Y. Notice that this is a "fat arrow".

    So in our first subset, here are all the assignment compatibility relationships:

    Tiger  ⇒ Tiger
    Tiger  ⇒ Animal
    Animal ⇒ Animal
    Banana ⇒ Banana
    Banana ⇒ Fruit
    Fruit  ⇒ Fruit
    

    In C# 4, which supports covariant assignment compatibility of certain interfaces, there is an assignment compatibility relationship between pairs of types in the second set:

    IE<Tiger>  ⇒ IE<Tiger>
    IE<Tiger>  ⇒ IE<Animal>
    IE<Animal> ⇒ IE<Animal>
    IE<Banana> ⇒ IE<Banana>
    IE<Banana> ⇒ IE<Fruit>
    IE<Fruit>  ⇒ IE<Fruit>
    

    Notice that the mapping T → IE<T> preserves the existence and direction of assignment compatibility. That is, if X ⇒ Y, then it is also true that IE<X> ⇒ IE<Y>.

    If we have two things on either side of a fat arrow, then we can replace both sides with something on the right hand side of a corresponding thin arrow.

    A mapping which has this property with respect to a particular relation is called a "covariant mapping". This should make sense: a sequence of Tigers can be used where a sequence of Animals is needed, but the opposite is not true. A sequence of animals cannot necessarily be used where a sequence of Tigers is needed.

    That's covariance. Now consider this subset of the set of all types:

    { IComparable<Tiger>, 
      IComparable<Animal>, 
      IComparable<Fruit>, 
      IComparable<Banana> }
    

    now we have the mapping from the first set to the third set T → IC<T>.

    In C# 4:

    IC<Tiger>  ⇒ IC<Tiger>
    IC<Animal> ⇒ IC<Tiger>     Backwards!
    IC<Animal> ⇒ IC<Animal>
    IC<Banana> ⇒ IC<Banana>
    IC<Fruit>  ⇒ IC<Banana>     Backwards!
    IC<Fruit>  ⇒ IC<Fruit>
    

    That is, the mapping T → IC<T> has preserved the existence but reversed the direction of assignment compatibility. That is, if X ⇒ Y, then IC<X> ⇐ IC<Y>.

    A mapping which preserves but reverses a relation is called a contravariant mapping.

    Again, this should be clearly correct. A device which can compare two Animals can also compare two Tigers, but a device which can compare two Tigers cannot necessarily compare any two Animals.

    So that's the difference between covariance and contravariance in C# 4. Covariance preserves the direction of assignability. Contravariance reverses it.