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f#code-generationt4code-templates

Generating F# code


T4 is the "official" code generation engine for C#/VB.NET. But F# doesn't support it (this is from April, but I couldn't find any newer mentions). So what is a good way to generate F# code?

EDIT:

I want to implement 2-3 finger trees in F#. I already have implemented them in C#, so this should be a nice comparison. The "digits" and nodes of the tree can be represented as arrays, so

type 't FingerTree = Empty | Single of 't | Deep of 't array * (('t FingerTree) array) lazy * 't array

However, the maximum size of these arrays is very small, so it'd be nice to have

type 't Digit = Digit1 of 't | Digit2 of 't*'t | Digit3 of 't*'t*'t | Digit4 of 't*'t*'t*'t
type 't Node = Node2 of 't FingerTree * 't FingerTree | Node3 of 't FingerTree * 't FingerTree * 't FingerTree 
type 't FingerTree = Empty | Single of 't | Deep of 't Digit * ('t Node) lazy * 't Digit

to avoid bounds checking, etc.

But then writing all functions on Digit and Node by hand becomes more difficult, and it's better to generate them. And a T4-like approach looks perfect for it...


Solution

  • Because F# doesn't support custom tools in solution explorer, you can place your T4 files in a C# or Visual Basic project and redirect their output to your F# project. Here is how you can do it with T4 Toolbox:

    <#@ template language="C#" hostspecific="True" debug="True" #>
    <#@ output extension="txt" #>
    <#@ include file="T4Toolbox.tt" #>
    <#
        FSharpTemplate template = new FSharpTemplate();
        template.Output.Project = @"..\Library1\Library1.fsproj";
        template.Output.File = "Module2.fs";
        template.Render();
    #>
    <#+
    class FSharpTemplate: Template
    {
        public override string TransformText()
        {
    #>
    // Learn more about F# at http://fsharp.net
    
    module Module2
    <#+
            return this.GenerationEnvironment.ToString();
        }
    }
    
    #>