My code returns an error when I run it, telling me that I have "one too many { characters without a } to match it", but I've checked and rechecked and triple-rechecked and even had someone else check for me, to no avail.
class Ball {
//Global Vars
//float x=0;
//float y=0;
//float speedx = random(-5,5);
//float speedy = random(-1,1);
Vec3D loc = new Vec3D (0, 0, 0);
Vec3D speed = new Vec3D (random(-4, 4), random(-1, 1), 0);
Vec3D acc = new Vec3D();
Vec3D grav = new Vec3D (0, random(0.05, 0.25), 0);
//construct
Ball(Vec3D _loc) {
loc = _loc;
}
//functions
void run() {
display();
move();
bounce();
// gravity();
lineBetween();
flock();
}
void display() {
stroke(0);
ellipse(loc.x, loc.y, 20, 20);
}
void move() {
// x += speedx;
// y += speedy;
speed.addSelf(acc);
speed.limit(6);
loc.addSelf(speed);
acc.clear();
}
void bounce() {
if (loc.x > width) {
speed.x = speed.x*-1;
}
if (loc.x < width-width) {
speed.x = speed.x*-1;
}
if (loc.y > height) {
speed.y = speed.y*-1;
}
if (loc.y < height-height) {
speed.y = speed.y*-1;
}
}
void gravity() {
//speedy += 0.15;
speed.addSelf(grav);
}
void lineBetween() {
//ballCollection
for (int i=0; i<ballCollection.size();i++) {
Ball other = (Ball) ballCollection.get(i);
float distance = loc.distanceTo(other.loc);
if (distance > 0 && distance < 80) {
stroke(255, 0, 255);
strokeWeight(0.2);
line(loc.x, loc.y, other.loc.x, other.loc.y);
}
}
}
void flock() {
separate();
// cohesion();
// align();
}
void separate(float magnitude) {
Vec3D steer = new Vec3D();
int count = 0;
for (int i=0; i<ballCollection.size();i++) {
Ball other = (Ball) ballCollection.get(i);
float distance = loc.distanceTo(other.loc);
if (distance > 0 && distance < 40) {
Vec3D diff = loc.sub(other.loc);
diff.normalizeTo(1.0/distance);
steer.addSelf(diff);
count++;
}
}
}
if (count>0) {
steer.scaleSelf(1.0/count);
}
steer.scaleSelf(magnitude);
acc.addSelf(steer);
}
The error message highlights line 106;
if (count>0) {
I've recreated the error on another machine, but seen the code used in a tutorial video without any issue. Any and all help would be greatly appreciated :)
count
variable is local variable but, you have used it outside of function. steer
and acc
also same. Update it like below;
void separate(float magnitude) {
Vec3D steer = new Vec3D();
int count = 0;
for (int i=0; i<ballCollection.size();i++) {
Ball other = (Ball) ballCollection.get(i);
float distance = loc.distanceTo(other.loc);
if (distance > 0 && distance < 40) {
Vec3D diff = loc.sub(other.loc);
diff.normalizeTo(1.0/distance);
steer.addSelf(diff);
count++;
}
}
if (count>0) {
steer.scaleSelf(1.0/count);
}
steer.scaleSelf(magnitude);
acc.addSelf(steer);
}