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c++pi

Best platform independent pi constant?


I know that you can use:

#define _USE_MATH_DEFINES

and then:

M_PI

to get the constant pi. However, if I remember correctly (comments welcome) this is compiler/platform dependent. So, what would be the most reliable way to use a pi constant that won't cause any problems when I port it from Linux to other systems?

I know that I could just define a float/double and then set it to a rounded pi value myself, but I'd really like to know if there is a designated mechanism.


Solution

  • Meeting C++ has an article on the different options for generating pi: C++ & π they discuss some of the options, from cmath, which is not platform independent:

    double pi = M_PI;
    std::cout << pi << std::endl;
    

    and from boost:

    std::cout << boost::math::constants::pi<double>() << std::endl
    

    and using atan, with constexpr removed since as SchighSchagh points out that is not platform independent:

     double const_pi() { return std::atan(1)*4; }
    

    I gathered all the methods into a live example:

    #include <iostream>
    #include <cmath>
    #include <boost/math/constants/constants.hpp>
    
    double piFunc() { return std::atan(1)*4; }
    
    int main()
    {
        double pi = M_PI;
        std::cout << pi << std::endl;
        std::cout << boost::math::constants::pi<double>() << std::endl ;
        std::cout << piFunc() << std::endl;
    }
    

    C++2a pi_v

    In C++2a we should get pi_v:

    #include <numbers>
    #include <iostream>
    
    int main() {
         std::cout<< std::numbers::pi_v<double> <<"\n";
    }