I am trapped in an interesting situation where I have values 1.4, 1.4 for x,y of rect so which pixel dot will it start putting the imageview from.. and why.. any documentation link ?
Any light on it please.
Thanks.
This is not something taken from any doc, but this is what happens with a quick code, ran on iOS 7 with an iPhone with retina :
view = [[UIView alloc] initWithFrame:CGRectMake(10, 50, 20, 20)];
view.backgroundColor = [UIColor greenColor];
[self.view addSubview:view];
view2 = [[UIView alloc] initWithFrame:CGRectMake(10.4, 70, 20, 20)];
view2.backgroundColor = [UIColor redColor];
[self.view addSubview:view2];
view3 = [[UIView alloc] initWithFrame:CGRectMake(11, 90, 20, 20)];
view3.backgroundColor = [UIColor blueColor];
[self.view addSubview:view3];
The first view is the reference. I know for sure from the code that its x origin is at 20px.
Be careful here, 10 points is x=20px, and 11 points is x=22px, because of the retina @2x resolution. You speak in points in code, and have a pixels result on screen.
I tried changing progressively the x coordinate. Here is what I found :
9.75 < x <= 10.25 : the red square starts at x = 20px (green and red are aligned left).
10.25 < x <= 10.75 : the red square starts at x = 21px (red is not aligned with green or blue).
10.75 < x <= 11.25 : the red square starts at x = 22px (green and blue are aligned left).
This is based on my own observation from a quick simulation. I haven't searched for any official reference though.
Here is an image with 3 positions : 10.1, 10.4 and 10.8