I'm using this line of code to set gain of sound source. I want to increase volume of sound to be loud, (like alarm in iOS), but if I try to set gain greater than 1.0 it doesn't effect.
In documentation it's said
/**
* Indicate the gain (volume amplification) applied.
* Type: ALfloat.
* Range: ]0.0- ]
* A value of 1.0 means un-attenuated/unchanged.
* Each division by 2 equals an attenuation of -6dB.
* Each multiplicaton with 2 equals an amplification of +6dB.
* A value of 0.0 is meaningless with respect to a logarithmic
* scale; it is interpreted as zero volume - the channel
* is effectively disabled.
*/
#define AL_GAIN 0x100A
alSourcef(source, AL_GAIN, 4.0f);//Set gain/volume - 4.0f sounds the same as 1.0f gain
Am I doing something wrong? If gain won't work, is there any other way to increase volume of sound. Thanks
A value of 1.0 means un-attenuated/unchanged. Thus, values above 1.0f are treated the same as 1.0f.