Given a list of all triangles
v2_T = delaunay(v2_p)
from a list of all points "v2_p" and given a list of all triangle neighbors
v2_N = neighbors(v2_T)
how can I order "v2_T" such that starting from the first triangle going up, the next triangle you find in "v2_T" will always have at least one triangle neighbor I have listed previously. The closet function I can think of that performs a similar task might be a binary tree search or something involving a recursive algorithm.
Could someone provide sample Octave code? Thanks.
Here is my uncommitted solution to the above question. This is a dynamically linked function for Octave written in c++ with file name "dlf_percolate.cc". To compile this function use the command system('mkoctfile filedirectory/dlf_percolate.cc') or the alternative command mkoctfile "filedirectory/dlf_percolate.cc" in the octave terminal, where one must designate the file directory "filedirectory" of where the file "dlf_percolate.cc" is saved. To test the function v1_I = dlf_percolate(v2_N), one needs a generated list of neighbors v2_N = neighbors(v2_T), where v2_T is the generated list of delaunay triangles and neighbors() is a function that does not exist in Octave yet. Neighbors v2_N can be calculated from using functions used in the package "msh" http://octave.sourceforge.net/msh/. Once one has v2_N, one can compute the order of numerical labeled triangles in percolated order as v1_I = dlf_percolate(v2_N,v_first_neigh), where "v_first_neigh" is the first triangle to start calculating the percolated order of listed triangles "v1_I".
#include <octave/oct.h>
void func_perc
(
Matrix & v2_neigh_list
,
ColumnVector & v1_perc_list
,
ColumnVector & b1_toggled_neigh
,
int & v0_perc_index
,
int v0_next_neigh
) ;
DEFUN_DLD (dlf_percolate, args, ,
"Returns a list of sorted indices of the neighbors in percolated order."
) {
int v0_first_neigh = 1 ;
switch( args.length() )
{
case 1:
// v0_first_neigh = 1 default value
break;
case 2:
v0_first_neigh = args(1).scalar_value() ;
break;
default:
error("Only one or two inputs are needed!") ;
return args;
break;
}
octave_value_list o1_retval ;
Matrix v2_neigh_list = args(0).matrix_value() ;
int v0_cols = v2_neigh_list.cols();
int v0_rows = v2_neigh_list.rows();
if( ( v0_first_neigh <= 0 ) || ( v0_rows < v0_first_neigh ) )
{
error("v0_first_neigh must be a valid member of the list!") ;
return args;
}
ColumnVector v1_perc_list(v0_rows,0);
ColumnVector b1_toggled_neigh(v0_rows,false);
int v0_perc_index = 0 ;
func_perc
(
v2_neigh_list
,
v1_perc_list
,
b1_toggled_neigh
,
v0_perc_index
,
v0_first_neigh
) ;
o1_retval(0) = v1_perc_list ;
return o1_retval ;
}
void func_perc
(
Matrix & v2_neigh_list
,
ColumnVector & v1_perc_list
,
ColumnVector & b1_toggled_neigh
,
int & v0_perc_index
,
int v0_next_neigh
)
{
if
(
( v0_next_neigh > 0 )
&&
( ( v0_perc_index ) < v1_perc_list.length() )
&&
( b1_toggled_neigh( v0_next_neigh - 1 ) == false )
)
{
v1_perc_list( v0_perc_index ) = v0_next_neigh ;
v0_perc_index++;
b1_toggled_neigh( v0_next_neigh - 1 ) = true ;
for( int v0_i = 0 ; v0_i < v2_neigh_list.cols() ; v0_i++ )
{
func_perc
(
v2_neigh_list
,
v1_perc_list
,
b1_toggled_neigh
,
v0_perc_index
,
v2_neigh_list( v0_next_neigh - 1 , v0_i )
) ;
}
}
return ;
}
I believe any calculated percolation path must involve a recursive algorithm. If not, at minimum, recursion makes easier code implementation to solve these types of problems. The first build I designed for this function in Octave script called an Octave function recursively which ran progressively slower at each step of the recursive algorithm. I believe recursion in Octave functions is not very efficient, because of the functional over headed of the interpretive language. Writing native functions in c++ for Octave is a better way to implement recursive algorithms efficiently. The c++ function func_perc() is the recursive algorithm used in dlf_percolate().