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iosmacossprite-kitgame-physics

Keep SKNodes from applying force to each other


I have two SKNode objects. Their positions change when they collide.

How can I prevent that? At the same time, I still want to be able to respond to them contacting via - (void)didBeginContact;

I tried setting both their mass property to 0.0f but that didn't work.


Solution

  • You can achieve that by setting category, collision and contact bit masks.

    uint32_t bodyABitMask = 1<<0;
    uint32_t bodyBBitMask = 1<<1;
    
    //A mask that defines which categories this physics body belongs to.
    [bodyA setCategoryBitMask:bodyABitMask];
    [bodyB setCategoryBitMask:bodyBBitMask];
    
    //A mask that defines which categories of physics bodies 
    //can collide with this physics body.
    [bodyA setCollisionBitMask:0];
    [bodyB setCollisionBitMask:0];
    
    //A mask that defines which categories of bodies cause 
    //intersection notifications with this physics body.
    [bodyA setContactTestBitMask:bodyBBitMask];
    [bodyB setContactTestBitMask:bodyABitMask];
    

    In above case bodyA and bodyB cannot collide, but you will receive didBeginContact once they are in contact.