I am getting a odd error that I cant recall ever getting before. I am trying to make a few menus for a small game but somehow something is wrong with my reference to Form1.
Here is the code:
public partial class Form1 : Form
{
Form2 Form2 = new Form2();
Form3 Form3 = new Form3();
public string difficulty = "Makkelijk";
public string guesses = "Normaal";
public Form1()
{
InitializeComponent();
}
private void playButton_Click(object sender, EventArgs e)
{
//Form3.difficulty = difficulty;
//Form3.guesses = guesses;
Form3.Show();
this.Hide();
}
private void optionsButton_Click(object sender, EventArgs e)
{
Form2.Show();
this.Hide();
}
private void exitButton_Click(object sender, EventArgs e)
{
Application.Exit();
}
}
Form2:
public partial class Form2 : Form
{
Form1 Form1 = new Form1();
public Form2()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
//Woord toevoeg query
}
private void button2_Click(object sender, EventArgs e)
{
this.Close();
}
private void button3_Click(object sender, EventArgs e)
{
//Form1.difficulty = comboBox1.Text;
//Form1.guesses = comboBox2.Text;
this.Close();
}
}
Is there anything wrong with this?
Thanks in advance.
As said before, circular initialization is causing your exception.
One way of solving it is to make Form2 accept Form1 as constructor parameter.
Form1 form;
public Form2(Form1 form1)
{
form = form1;
InitializeComponent();
}