During investigation crash of my cocos2d-x app I faced with problem that debugger not stops in AppDelegate.cpp class at all.
My assumption is: debugger could not connect before time when this code has been executed.
Is my assumption correct? Is any workaround there?
I agree with fadden you can add call sleep
(or usleep
) function. In case cocos2d-x
you should put it in beginning of void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h)
function
void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env,
jobject thiz,
jint w,
jint h)
{
#if COCOS2D_DEBUG
sleep(30);
#endif
...
}
Also you should not forget to include <unistd.h>
in case usleep