I have 1 question and 1 problem.
I want an expanding arc drawn in my game and so far Ive managed to make it gradually expand, but after a certain point the arc stops expanding and just dissapears, why is that?
Here is my code for the arc:
public void render(Canvas canvas) {
if(gameState == TESTMODE){
drawMainBg(canvas);
hModeRadius += 50*thread.getDelta();
Paint p = new Paint();
RectF rectF = new RectF(hModeY - hModeRadius, hModeX + hModeRadius, hModeX + hModeRadius, hModeY-hModeRadius);
p.setColor(Color.WHITE);
canvas.drawArc (rectF, 0, 360, true, p);
}
Now my second, and main, question is, is there any way to fill this arc with a bitmap? I want to use this arc to change my background in the game and I want to background to expand as an arc until it fills the screen.
You can use a BitmapShader
for this:
// Define a method to generate a bitmap shader from a drawable resource
private static Shader getDrawableShader(Context ctx, int resId) {
Bitmap bmp = BitmapFactory.decodeResource(ctx.getResources(), resId);
return new BitmapShader(bmp, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
}
// Outside of onDraw(), preferably on a background thread if possible
Shader shader = getDrawableShader(getContext(), R.drawable.my_image);
// In onDraw()
paint.setShader(shader);
canvas.drawArc(rectF, 0, 360, true, paint);