I want to make an animation like the one that Facebook use to have in previous versions of their app, in which the title appear in the center and after 1 or 2 seconds it rise a few pixels so theres some space for login or something, the problem is that the animation is not working like I want, i leave my code so you can see whats wrong.... THANKS!
- (void)viewDidLoad
{
self.view.backgroundColor = [UIColor colorWithRed:51/255.0f green:204/255.0f blue:102/255.0f alpha:1.0];
self.LogoImageView.center = self.view.center;
if ([[UIScreen mainScreen] bounds].size.height == 568)
{
//IPHONE 4 i
self.LogoImageView.frame = CGRectMake(33, 156, 255, 255);
}else
{
//IPHONE 3.5 i
self.LogoImageView.frame = CGRectMake(33, 112, 255, 255);
}
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
[UIView animateWithDuration:1.0 delay:.35 usingSpringWithDamping:.10 initialSpringVelocity:.50 options:UIViewAnimationOptionCurveEaseInOut animations:^{
if ([[UIScreen mainScreen] bounds].size.height == 568)
{
//iphone 5 image
self.LogoImageView.frame = CGRectMake(33, 48, 200 , 200);
}else
{
self.LogoImageView.frame = CGRectMake(33, 48, 200, 200);
}
} completion:nil];
});
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
Try calling [super viewDidLoad]
before your animation. I suspect the LogoImageView to not being initialized yet at the time you do the animation.
I don't know if you've noticed too but the frame you set in the animation seems to be the same for both screen sizes
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.view.backgroundColor = [UIColor colorWithRed:51/255.0f green:204/255.0f blue:102/255.0f alpha:1.0];
// You can remove this line since you're already setting
// the origin position right after.
//
// self.LogoImageView.center = self.view.center;
BOOL isFourInchesScreen = [[UIScreen mainScreen] bounds].size.height == 568;
if (isFourInchesScreen) {
// IPHONE 4 i
//
self.LogoImageView.frame = CGRectMake(33, 156, 255, 255);
} else {
// iPhone 3.5 i
//
self.LogoImageView.frame = CGRectMake(33, 112, 255, 255);
}
[UIView animateWithDuration:1.0 delay:2.35f usingSpringWithDamping:.10 initialSpringVelocity:.50 options:UIViewAnimationOptionCurveEaseInOut animations:^{
self.LogoImageView.frame = CGRectMake(33, 48, 200, 200);
} completion:nil];
}
You can delete the dispatch_after
as well since it's there is a delay parameters on the animation method.
Hope that helps.