I'm writing some code that interfaces an existing library written in C. In my Rust code I'd like to be able to use values from CPP macros. If I have a C include.h that looks like this:
#define INIT_FLAG 0x00000001
I'd like to be able to use it in Rust like this:
#[link(name="mylib")]
extern {
pub static init_flag: c_int = INIT_FLAG;
}
I've looked at other FFI code and I see a lot of people
duplicating these values in Rust instead of getting them from the FFI.
This seems a little brittle, and I'd also like to be able to handle
more complicated things that are defined via CPP macros.
Running cpp
over my Rust files would only work if I'm sure my
CPP macros are only used for simple things.
It is impossible, and I don't think it will be possible in the future. C macros bring too many problems with them. If you want to run cpp
over your Rust sources, you can do it manually.
If you don't want to do it and if there is a lot of constants and you also don't want to copy their values from C code to Rust you can make a C wrapper which will provide global variables with these values:
#define INIT_FLAG 0x00000001
...
const int init_flag = INIT_FLAG;
You compile this file, create a static library from it and link to it as usual:
$ gcc -c init_flag.c
$ ar r libinitflag.a init_flag.o
Rust source:
use std::libc;
#[link(name="initflag", kind="static")]
extern {
pub static init_flag: libc::c_int;
}
Rust source is nearly identical to what you tried to achieve. You will need C glue object file, however.