Here is the code
#include <iostream>
#include <stdio.h>
using namespace std;
class Point {
private:
int x;
int y;
public:
Point(int x, int y) : x(x), y(y) {}
~Point() {
printf("Point destroyed: (%d, %d)\n", x, y);
}
};
class Square {
private:
Point upperleft;
Point lowerright;
public:
Square(int x1, int y1, int x2, int y2) : upperleft(x1, y1), lowerright(x2, y2) {}
Square(Point p1, Point p2) : upperleft(p1), lowerright(p2) {}
~Square() {
printf("Square destroyed.\n");
}
};
int main(int argc, char const* argv[])
{
Point p1(1, 2);
Point p2(3, 4);
Square s1(p1, p2);
return 0;
}
After compile (g++ x.cpp
) and run, I got the following results:
Point destroyed: (1, 2)
Point destroyed: (3, 4)
Square destroyed.
Point destroyed: (3, 4)
Point destroyed: (1, 2)
Point destroyed: (3, 4)
Point destroyed: (1, 2)
I expect each Point to be destroyed twice, but they are destroyed three times instead. Why?
Because
Square(Point p1, Point p2)
takes arguments passed by value which creates a copy of the parameters you pass to it. So you have
Square
constructorSquare
you create3 instances.