Based on How can I compile lame as static library...?, I've compiled lame using this script on a macbook pro:
mkdir -p build
rm -rf build/* #*/
function build_lame()
{
make distclean
./configure \
CFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/${SDK}.platform/Developer/SDKs/$SDK$SDK_VERSION.sdk" \
CC="/Applications/Xcode.app/Contents/Developer/usr/bin/gcc -arch $PLATFORM -miphoneos-version-min=7.0" \
--prefix="/Users/$USER/Desktop/$PROJECTNAME" \
--host="arm-apple-darwin9" \
--disable-shared \
--enable-static \
--disable-frontend \
make
cp "$PROJECTNAME/.libs/$PROJECTNAME.a" "build/$PROJECTNAME-$PLATFORM.a"
}
PROJECTNAME=libmp3lame
SDK_VERSION=7.0
SDK="iPhoneSimulator"
PLATFORM="i386"
build_lame
SDK="iPhoneOS"
PLATFORM="armv7"
build_lame
SDK="iPhoneOS"
PLATFORM="armv7s"
build_lame
lipo -create build/$PROJECTNAME-* -output build/$PROJECTNAME.a
I then added the resulting libmp3lame.a
to an iPhone project in Xcode 5.0.2. When building for an iOS device, it works fine. My problem starts when building for the simulator. When doing this, I get the following linker error:
Undefined symbols for architecture i386:
"_init_xrpow_core_sse", referenced from:
_init_xrpow_core_init in libmp3lame.a(quantize.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Why does this error occur and how to solve it?
Here is a code snippet from quantize.c
from the lame library:
static void
init_xrpow_core_c(gr_info * const cod_info, FLOAT xrpow[576], int upper, FLOAT * sum)
{
// here, the initialization of xrpow is done in normal c code (i've cut that out to keep it small)
}
void
init_xrpow_core_init(lame_internal_flags * const gfc)
{
gfc->init_xrpow_core = init_xrpow_core_c;
#if defined(HAVE_XMMINTRIN_H)
if (gfc->CPU_features.SSE)
gfc->init_xrpow_core = init_xrpow_core_sse;
#endif
#ifndef HAVE_NASM
#ifdef MIN_ARCH_SSE
gfc->init_xrpow_core = init_xrpow_core_sse;
#endif
#endif
}
The problem was in the --host
parameter to configure
. It needs to be changed depending on the machine on which you want to run the Simulator. In my case, this is a MacBook Pro from mid 2009, running Mac OS X 10.8.5.
uname -a
reports:
Darwin <my computer name>.local 12.5.0 Darwin Kernel Version 12.5.0: Sun Sep 29 13:33:47 PDT 2013; root:xnu-2050.48.12~1/RELEASE_X86_64 x86_64
So I wildly guessed that the --host
parameter for configure
for this environment, in which the Simulator runs, needs to be set to i686-apple-darwin12.5.0
. The guess was right. My build script now looks like this:
mkdir -p build
rm -rf build/* #*/
function build_lame()
{
make distclean
./configure \
CFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/${SDK}.platform/Developer/SDKs/$SDK$SDK_VERSION.sdk" \
CC="/Applications/Xcode.app/Contents/Developer/usr/bin/gcc -arch $PLATFORM -miphoneos-version-min=7.0" \
--prefix="/Users/$USER/Desktop/$PROJECTNAME" \
--host="$HOST" \
--disable-shared \
--enable-static \
--disable-frontend \
make
cp "$PROJECTNAME/.libs/$PROJECTNAME.a" "build/$PROJECTNAME-$PLATFORM.a"
}
PROJECTNAME=libmp3lame
SDK_VERSION=7.0
SDK="iPhoneSimulator"
HOST="i686-apple-darwin12.5.0"
PLATFORM="i686"
build_lame
SDK="iPhoneOS"
HOST="arm-apple-darwin9"
PLATFORM="armv7"
build_lame
SDK="iPhoneOS"
HOST="arm-apple-darwin9"
PLATFORM="armv7s"
build_lame
lipo -create build/$PROJECTNAME-* -output build/$PROJECTNAME.a
This works when building for Simulator in Xcode.