Search code examples
c++11cocos2d-xcocos2d-x-3.0

How to call callfunc function in cocos2dx 3.0


I have to convert objective c++ to C++ 11. I have stuck with the following syntax. I have referred in testcpp and try the following syntax.

Here the code which i tried:

this->runAction
(
 Sequence::create
 (
  blink,
  CallFunc::create(CC_CALLBACK_0(Hero::stopBlinking, NULL)),    -> issue this line.
  NULL
  )
 );

It shows error "no matching function for call to 'bind'" in "CallFunc::create". Can any one assist or help me.


Solution

  • In your coding, just replace the below code:

     CallFuncN::create(CC_CALLBACK_1(Hero::stopBlinking,this));
    

    Because

     CallFunc can be created with an @std::function<void()>  
     CallFuncN can be created with an @std::function<void(Node*)
    

    Refer:

    http://www.cocos2d-x.org/wiki/Release_Notes_for_Cocos2d-x_v300/diff/5