So basically, I declare an NSMutableArray, alloc and init it in the viewdidload, call a function that adds an object to the array (which I verify with an NSLog right after its added), but then when the next method is called and tries to access the NSMutableArray— it goes blank.
What is going on here?
@interface ViewController ()
{
NSMutableArray * array;
}
@end
@implementation ViewController
@synthesize array;
- (void)viewDidLoad
{
[super viewDidLoad];
array = [[NSMutableArray alloc] init];
[self firstfunction];
if (j.intValue == 1)
{
[self secondfunction];
}
}
- (void)firstfunction
{
//a bunch of stuff happens with a server
[array addObject:object];
NSLog(@"There are %d in array",array.count);
//** NSLOG RETURNS "THERE ARE 1 IN ARRAY" **//
[tableView reloadData];
//clean up code
j = [[NSNumber alloc] initWithInt:1];
}
- (void)secondfunction
{
NSLog(@"There are these many in the array now %d",array.count);
//**NSLOG RETURNS:"There are these many in the array now 0"**//
}
Thanks in advance.
Please write [self secondfunction]; at the end of first function. Reason is, before the array is filled your second function is called.