I have 2 SoundPool
instances and if I run my application, soundPool2
is running the same sound with soundPool1
, I don't know why this play same sound. Can anyone help me find the problem?
public class MainActivity extends Activity implements OnTouchListener {
private SoundPool soundPool;
private SoundPool soundPool2;
private int soundID;
private int soundID2;
boolean loaded = true;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
View view = findViewById(R.id.button1);
view.setOnTouchListener(this);
// Set the hardware buttons to control the music
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
// Load the sound
soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
soundPool.setOnLoadCompleteListener(new OnLoadCompleteListener()
{
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
loaded = true;
}
});
soundID = soundPool.load(this, R.raw.sound1, 1);
View view2 = findViewById(R.id.button2);
view2.setOnTouchListener(this);
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
soundPool2 = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
soundPool2.setOnLoadCompleteListener(new OnLoadCompleteListener()
{
@Override
public void onLoadComplete(SoundPool soundPool2, int sampleId,
int status) {
loaded = true;
}
});
soundID2 = soundPool.load(this, R.raw.bird, 1);
}
public boolean onTouch( View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// Getting the user sound settings
AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
float actualVolume = (float) audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = (float) audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = actualVolume / maxVolume;
// Is the sound loaded already?
if (loaded) {
soundPool.play(soundID, volume, volume, 1, 0, 1f);
Log.e("Test", "Played ");
}
}
return false;
}
public boolean onTouch2( View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// Getting the user sound settings
AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
float actualVolume = (float) audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = (float) audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = actualVolume / maxVolume;
// Is the sound loaded already?
if (loaded) {
soundPool2.play(soundID2, volume, volume, 1, 0, 1f);
Log.e("Test", "Played sound");
}
}
return false;
}}
First up, you only need a single instance of SoundPool
, not two.
Also, your onTouch
and onTouch2
does not make much sense to me, there could also be an issue there, so I re-wrote that part too.
Try the following code instead.
public class MainActivity extends Activity implements OnTouchListener {
private SoundPool mSoundPool;
private int mSoundID;
private int mSoundID2;
private boolean mSoundLoaded = false;
private float mVolume = 0f;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
View view = findViewById(R.id.button1);
view.setOnTouchListener(this);
View view2 = findViewById(R.id.button2);
view2.setOnTouchListener(this);
// Set the hardware buttons to control the music
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
// Load the sound
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
if (sampleId == R.raw.bird) {
mSoundLoaded = true;
}
}
});
mSoundID = mSoundPool.load(this, R.raw.sound1, 1);
mSoundID2 = mSoundPool.load(this, R.raw.bird, 1);
// Getting the user sound settings
AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
float actualVolume = (float) audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = (float) audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
mVolume = actualVolume / maxVolume;
}
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// Is the sound loaded already?
if (mSoundLoaded) {
if (v.getId() == R.id.button1) {
playSound(mSoundID);
Log.e("Test", "Played mSoundID");
} else if (v.getId() == R.id.button2) {
playSound(mSoundID2);
Log.e("Test", "Played mSoundID2");
}
}
}
return false;
}
private void playSound(int soundId) {
mSoundPool.play(soundId, mVolume, mVolume, 1, 0, 1f);
}
}
NOTE: There may be errors, it is untested code.