I use libzip
to read APK content in native code.
assets/sounds/voice
folder "disappeared" for libzip functions only.
libzip
still see other files.assets/sounds/voice
in project folder.clean
many times.APK
file from bin
folder and I see all required files. (including files from assets/sounds/voice
folder)I added small logging command and it does not print files from assets/sounds/voice
folder. All other files are present.
int inum = zip_get_num_files(apkzip);
for(int i = 0; i < inum; i++){
const char * name = zip_get_name(apkzip, i, 0);
__android_log_print(ANDROID_LOG_INFO,"FILEZIP", "zip: %s", name);
}
I have no idea what at what step it is wrong. Had eclipse compressed ZPK with new format that my libzip does not able to read? or what could be a reason.
This is not an answer for libzip, but why you have to use libzip to read apk file in NDK application? In Android NDK, you can use AAsset APIs to get file from the apk. Take a look at "How To Get File In Assets From Android NDK".
EDITED
It is not available in android-5 that I still use
Ok. So how about Cocos2d-x's ZipFile? It is based on Minizip.
How to use ZipFile from cocos2dx/platform/android/CCFileUtilsAndroid.cpp
s_pZipFile = new ZipFile(resourcePath, "assets/");
pData = s_pZipFile->getFileData(fullPath.c_str(), pSize);