I would like to get your help with my .py script.
I'm using xml file to store the parser path for the images.
Here's the xml file that I use:
<?xml version="1.0" encoding="utf-8"?>
<window type="dialog">
<allowoverlay>no</allowoverlay>
<coordinates>
<system>1</system>
<posx>0</posx>
<posy>0</posy>
</coordinates>
<controls>
<control type="image" id="1">
<posx>0</posx>
<posy>0</posy>
<width>1280</width>
<height>720</height>
<texture>background-defeat.png</texture>
<animation effect="fade" start="0" end="100" time="6500">WindowOpen</animation>
</control>
<control type="image" id="2">
<description>Image 2</description>
<posx>307</posx>
<posy>7</posy>
<width>154</width>
<height>95</height>
<visible>true</visible>
<texture>Image 2.png</texture>
<animation effect="fade" start="0" end="100" time="1500">WindowOpen</animation>
</control>
<control type="image" id="3">
<description>Image 3</description>
<posx>460</posx>
<posy>7</posy>
<width>188</width>
<height>95</height>
<visible>true</visible>
<texture>Image 3.jpg</texture>
<animation effect="fade" start="0" end="100" time="1500">WindowOpen</animation>
</control>
<control type="image" id="4">
<description>Image 4</description>
<posx>648.5</posx>
<posy>7</posy>
<width>165</width>
<height>95</height>
<visible>true</visible>
<texture>recorded_blue.jpg</texture>
<animation effect="fade" start="0" end="100" time="1500">WindowOpen</animation>
</control>
<control type="image" id="5">
<description>Image 5</description>
<posx>813.5</posx>
<posy>7</posy>
<width>149</width>
<height>95</height>
<visible>true</visible>
<texture>Image 5.jpg</texture>
<animation effect="fade" start="0" end="100" time="1500">WindowOpen</animation>
</control>
</controls>
</window>
Here is the .py script:
import xbmc
import xbmcgui
import os
#get actioncodes from keymap.xml
ACTION_MOVE_LEFT = 1
ACTION_MOVE_RIGHT = 2
ACTION_MOVE_UP = 3
ACTION_MOVE_DOWN = 4
ACTION_PREVIOUS_MENU = 10
ACTION_BACKSPACE = 110
class MyClass(xbmcgui.WindowXML):
def onAction(self, action):
if action == ACTION_BACKSPACE:
self.close()
if action == ACTION_PREVIOUS_MENU:
self.close()
if action == ACTION_MOVE_LEFT:
if os.path.exists('Q:\\resources\skins\Default\media\image 4.jpg') == True:
self.strAction = xbmcgui.ControlLabel(300, 200, 600, 200, '', 'font14', '0xFF00FF00')
self.addControl(self.strAction)
self.strAction.setLabel('Image is exist')
Here's the xml parser:
import xml.etree.ElementTree as ET
filename = 'script-tvguide-mainmenu.xml'
tree = ET.parse(filename)
root = tree.getroot()
controls = root.find('controls')
for control in controls.findall('control'):
#how do you create the if statement to check for the image through on xml if they are exist?
# Here are the image filenames, focus and nofocus.
focus = control.find('texturefocus').text
nofocus = control.find('texturenofocus').text
print('texturefocus={0}, texturenofocus={1}'.format(focus, nofocus))
I tried with:
if action == ACTION_MOVE_LEFT:
filename = 'script-tvguide-mainmenu.xml'
tree = ET.parse(filename)
root = tree.getroot()
controls = root.find('controls')
for control in controls.findall('control'):
texture = control.find('texture').text
if texture == 'tvguide_yellow.png':
self.strAction = xbmcgui.ControlLabel(300, 200, 600, 200, '', 'font14', '0xFF00FF00')
self.addControl(self.strAction)
self.strAction.setLabel('Image is exisit')
I want to know how to do you use to write in python for xml parser include if statement that if I have the image called "Image 2.jpg" which is return as true then I could do something?
Here's the simplest way to adapt your code to find the control whose texture
is Image 2.jpg
:
First, you're looking for an element named texturefocus
. But in your XML sample, there is no such element—and even if there were, the one you're looking for is named texture
. So obviously you need to fix that:
texture = control.find('texture').text
Second, you're looking for an image Image 2.jpg
, but there is no such image in your XML, so you're not going to find it. There is an Image 2.png
, but that's not the same thing. So, presumably you need to fix that as well.
And now, the if
statement is trivial:
if texture == 'Image 2.png':
The question is, what do you want to do when you find it? Just printing out a string isn't going to help the rest of your code use that value.
Let's say that what you want to do is to write a function that returns the description
if there's an image whose texture
is Image 2.png
, or returns None
otherwise. Then:
def find_image2(filename):
tree = ET.parse(filename)
root = tree.getroot()
controls = root.find('controls')
for control in controls.findall('control'):
texture = control.find('texture')
if texture and texture.text == 'Image 2.png':
return control.find('description').text