I am trying to iterate through LuaTable object in C#, but getting error.
my lua file is:
config = {}
config.visibility = 0
and my C# code:
LuaTable config = lua.GetTable("config");
Console.WriteLine(config["visibility"].ToString());
foreach (DictionaryEntry member in config)
{
Console.WriteLine("({0}) {1} = {2}",
member.Value.GetType().ToString(),
member.Key,
member.Value);
}
which produces this output:
0
Unhandled Exception: System.InvalidCastException: Cannot cast from source type to destination type.
If I ask just fot value at key visibility
, I get correct answer, but I am unable to iterate through keys and values.
Which class should I use instead of DictionaryEntry?
Thanks, Zbynek
Although LuaTable has GetEnumerator/Keys/Values methods, it doesn't inherit from IDictionary. The following might still be applicable: http://lua-users.org/lists/lua-l/2005-01/msg00662.html. See How to use foreach keyword on custom Objects in C# as well. You might have to extend LuaTable or, worse, patch it.