So this wikipedia page shows you how to make a perspective projection of a point in 3d space onto the x/y plane. Does anyone know how to do the equivalent onto the y/z plane? This is what I am doing right now (just the wikipedia pages stuff.):
class Shape(object):
...
def apply_perspective(self, camera_pos, orientation, viewer_pos):
a, b, c = viewer_pos
cx, cy, cz = map(cos, orientation)
sx, sy, sz = map(sin, orientation)
transformed_vertices = []
append = transformed_vertices.append
for v in self.vertices:
x, y, z = v - camera_pos
t1 = sz*y + cz*x
t2 = cz*y - sz*x
x_ = cy*t1 - sy*z
t3 = cy*z + sy*t1
y_ = sx*t3 + cx*t2
z_ = cx*t3 - sx*t2
t4 = c/z_
newx = t4*x_ - a
newy = t4*y_ - b
append((newx, newy))
return transformed_vertices
You can see all of the code at in the github repo.The file in particular that this is in is shapes.py .
I ended up making a guess that turned out to be correct. I used t4 = a/x_
, newx = t4*y_ - b
, and newy = t4*z_ - c
; which turned out to be correct. I just used algebra!