I have a linking problem when using a home-made Complex class.
Class definition:
template<class T>
class Complex
{
public:
Complex(const T real = 0, const T imag = 0);
Complex(const Complex<T>& other);
~Complex(void) {};
Complex<T> operator*(const Complex<T>& other) const;
Complex<T> operator/(const Complex<T>& other) const;
Complex<T> operator+(const Complex<T>& other) const;
Complex<T> operator-(const Complex<T>& other) const;
friend void operator*=(const Complex<T>& z,const Complex<T>& other);
friend void operator/=(const Complex<T>& z,const Complex<T>& other);
friend void operator+=(const Complex<T>& z,const Complex<T>& other);
friend void operator-=(const Complex<T>& z,const Complex<T>& other);
void operator=(const Complex<T>& other);
friend T& real(Complex<T>& z);
friend T& imag(Complex<T>& z);
friend T abs(Complex<T>& z);
friend T norm(Complex<T>& z);
private:
T real_;
T imag_;
};
Implementation of abs:
template<class T>
T abs(Complex<T>& z)
{
return sqrt(z.real_*z.real_ + z.imag_*z.imag_);
}
I use the function abs like this : if(abs(z) <= 2)
.
Here are some errors I get:
Error 4 error LNK2001: unresolved external symbol "long double __cdecl abs(class Complex<long double> &)" (?abs@@YAOAAV?$Complex@O@@@Z) C:\Users\Lucas\Documents\Visual Studio 2012\Projects\Fractals\Fractals\Main.obj Fractals
Error 3 error LNK2001: unresolved external symbol "long double & __cdecl imag(class Complex<long double> &)" (?imag@@YAAAOAAV?$Complex@O@@@Z) C:\Users\Lucas\Documents\Visual Studio 2012\Projects\Fractals\Fractals\Main.obj Fractals
I get the same errors when using Complex<float>
instead of Complex<long double>
. I work with Visual C++ 2012. I would be really glad if you give me some hint on how to fix this. Thank you.
The function declared as
template <typename T>
class Complex {
// ...
friend T abs(Complex<T>& z);
// ...
};
is not a function template! It looks a bit like one as it is nested within a class template but that isn't quite enough. Here is what you probably meant to write:
template <typename T> class Complex;
template <typename T> T abs(Complex<T>&);
template <typename T>
class Complex {
// ...
friend T abs<T>(Complex<T>& z);
// ...
};
Alternatively, you could implement abs()
when declaring it as friend
.