Why am i getting this attribute error?
class GameState(object):
"""Keeps track game state variables"""
def __init__(self, convo_flag=0, characters_talked_to=0, convo_log=(None)):
self.convo_flag = convo_flag
self.characters_talked_to = characters_talked_to
self.convo_log = convo_log
def welcome_screen():
global LAST_NAME
global BULLY
global DAY
raw_input(messages.WELCOME)
LAST_NAME = raw_input(messages.LAST_NAME)
BULLY = characters.random_character(cclass='Camper', gender='m')
print 'Your name is Pickett %s' % LAST_NAME
messages.print_messages([
messages.EXPLANATION,
messages.BUS_LOADING,
messages.CRACK,
messages.GAME_KID_LOST])
return week_one(DAY)
def week_one(day):
if day == 1:
messages.print_messages(messages.WEEK_ONE[day])
campers = characters.random_character_sample(cclass='Camper', count=5)
people_outside_theater = campers + [characters.TROID]
while GameState.characters_talked_to != 3:
I dont get why im getting this attribute error, i totally declared it in that constructor, is there something i am missing were i need to declare it outside the constructor? This is really racking my brain.
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "pickett.py", line 44, in welcome_screen
return week_one(DAY)
File "pickett.py", line 52, in week_one
while GameState.characters_talked_to != 3:
AttributeError: type object 'GameState' has no attribute 'characters_talked_to'
You need to create an instance in order you use your class like this:
gameState = GameState()
while gameState.characters_talked_to != 3:
In your code you were trying to access class-level attribute which is not defined in your class.