I am trying to find out how to establish a connection between a Delphi application and an online game server in this case Minecraft running with Bukkit.
The search was not successful, but I have a vague idea using maybe Indy 10 components? like TIdTCPClient but I think it needs a handler, I dont know which one.
Then I want to ask.
How to query an online server?
With PHP: https://github.com/FunnyItsElmo/PHP-Minecraft-Server-Status-Query
Any idea coming up?
Sorry for my English Thanks.
As MJN said, once you Connect()
to the server, you use the TIdIOHandler.IOHandler
property to read/write data as needed, eg:
var
data: TIdBytes;
Client.Host := AHost;
Client.Port := APort;
Client.ConnectTimeout := 3000;
Client.ReadTimeout := 3000;
Client.Connect;
try
Client.IOHandler.Write(Byte($FE));
Client.IOHandler.Write(Byte($01));
Client.IOHandler.ReadBytes(data, 2048);
finally
Client.Disconnect;
end;
// parse data as needed...