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iosuiimageuiimagepickercontrollerdisk

UIImagePickerController run out of memory with camera source


I got a big performance issue using UIImagePickerController and saving the image on disk. I can't figure out what I am doing wrong. Here is my code:

- (void)imagePickerController:(UIImagePickerController *)pick 

didFinishPickingMediaWithInfo:(NSDictionary *)info {
    UIImage *image = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
    NSData *imageData = [NSData dataWithData:UIImagePNGRepresentation(image)];
    iPixAppDelegate *delegate = (iPixAppDelegate *)[[UIApplication sharedApplication] delegate];
    [delegate addPicture:imageData];    
}

The addPicture method creates a new picture object that is initialized this way:

- (Picture*) initPicture:(NSData*)dat inFolder:(NSString*)pat {
    self.data = dat;
    NSDate *d = [NSDate date];
    NSDateFormatter *formatter = [[NSDateFormatter alloc] init];
    [formatter setDateFormat:@"yyyy-mm-dd hh-mm-ss"];
    self.name = [[formatter stringFromDate:d] stringByAppendingString:@".png"]; //The name by default of a picture is the date it has been taken
    [formatter release];
    self.path = [pat stringByAppendingPathComponent:self.name];
    if(![self fileExistsAtPath:self.path]){
        [self.data writeToFile:self.path atomically:YES];
    }
    return self;
}

The UIImagePickerController is quite fast but the program becomes very slow when I save picture on the disk.

Any idea on what I am doing wrong?


Solution

  • I had a similar issue. The way I got round it was to handle the image from the picker in a seperate thread. My problem was the main thread handling my app/UI was crashing out when trying to close the picker and handle the image:

    - (void)imagePickerController:(UIImagePickerController *)picker
        didFinishPickingImage:(UIImage *)image
                  editingInfo:(NSDictionary *)editingInfo
    {
        [[picker parentViewController] dismissModalViewControllerAnimated:YES];
    
        NSLog(@"picker did finish");
        [NSThread detachNewThreadSelector:@selector(useImage:) toTarget:self withObject:image];
    
    }