I am trying to figure out how to spawn a random number of cells, but every time I run the program, I always end up with one cell only.
How come the number of cells spawned is always 1 when it can go up to 50? (since I made the p variable a random number between 1 and 50).
var myCell:Cell = new Cell();
var minLimit:uint = 1;
var maxLimit:uint = 50;
var range:uint = maxLimit - minLimit;
var p:Number = Math.ceil(Math.random()*range) + minLimit;
for (p; p < maxLimit; p += 1)
{
addChild(myCell);
myCell.x = xp
myCell.y = xp
myCell.scaleX = 6
myCell.scaleY = 6
var xminLimit:uint = 100;
var xmaxLimit:uint = 400;
var xrange:uint = xmaxLimit - xminLimit;
var xp:Number = Math.ceil(Math.random()*xrange) + xminLimit;
}
You need to move the instance creation code (var myCell:Cell = new Cell();) inside the loop to create maxLimit number of instance instead you are creating only one instance outside the loop.
Try this,
var minLimit:uint = 1;
var maxLimit:uint = 50;
var range:uint = maxLimit - minLimit;
var p:Number = Math.ceil(Math.random()*range) + minLimit;
for (p; p < maxLimit; p += 1)
{
var myCell:Cell = new Cell();
var xminLimit:uint = 100;
var xmaxLimit:uint = 400;
var xrange:uint = xmaxLimit - xminLimit;
var xp:Number = Math.ceil(Math.random()*xrange) + xminLimit;
addChild(myCell);
myCell.x = xp
myCell.y = xp
myCell.scaleX = 6
myCell.scaleY = 6
}