We have a Mac desktop Moai app that we are loading up inside an SFML context. The app itself is sandboxed correctly as this in our host is returning a path in ~/Library/Containers:
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
However, when we print out MoaiEnvironment.documentDirectory, it is still returning the path ~/Documents. Looking at the Moai lib, it looks like it's setting the path with the exact same code:
environment.SetValue ( MOAI_ENV_documentDirectory, [[ NSSearchPathForDirectoriesInDomains ( NSDocumentDirectory, NSUserDomainMask, YES ) objectAtIndex:0 ] UTF8String ]);
How do we ensure the Moai binaries are set up to return the sandboxed path as well?
I ended up just creating a simple AKU extension similar to moaiext-ios, moaiext-osx:
// aku/AKU-macosx.h
#ifndef AKU_MACOSX_H
#define AKU_MACOSX_H
#import <Foundation/Foundation.h>
void AKUMacOSXInit ();
#endif
// aku/AKU-macosx.mm
#import <aku/AKU-macosx.h>
#include <moaicore/moaicore.h>
void AKUMacOSXInit () {
MOAIEnvironment& environment = MOAIEnvironment::Get ();
environment.SetValue ( MOAI_ENV_cacheDirectory, [ [ NSSearchPathForDirectoriesInDomains ( NSCachesDirectory, NSUserDomainMask, YES ) objectAtIndex:0 ] UTF8String ]);
environment.SetValue ( MOAI_ENV_documentDirectory, [ [ NSSearchPathForDirectoriesInDomains ( NSDocumentDirectory, NSUserDomainMask, YES ) objectAtIndex:0 ] UTF8String ]);
}
We just import this header in our host now and call AKUMacOSXInit()
.