I am trying to create a static variable inside class like below,
public class ClassEnLanguage
{
public static Dictionary<string, string> dictionary = new Dictionary<string, string>();
}
this is no problem work fine even I can access this from other class, now I want to add values into dictionary object without using any method. like,
public class ClassEnLanguage
{
public static Dictionary<string, string> dictionary = new Dictionary<string, string>();
dictionary.Add("somekey1","someValue1");
dictionary.Add("somekey2","someValue2");
}
Like in Java we can do like that,
public class ClassLanguageEn {
public static HashMap labels = new HashMap();
static {
labels.put("somekey1","someValue1");
labels.put("somekey2","someValue2");
}
}
and we can access this variable using ClassLanguageEn.labels (Classname.VariableName)
.
Now my question is will it possible to do.
You can use a type initializer, or static constructor, like this:
public class ClassEnLanguage
{
public static Dictionary<string, string> dictionary = new Dictionary<string, string>();
static ClassEnLanguage()
{
dictionary.Add("somekey1","someValue1");
dictionary.Add("somekey2","someValue2");
}
}
Note that you can also use a dictionary initializer like this:
public class ClassEnLanguage
{
public static Dictionary<string, string> dictionary = new Dictionary<string, string>
{
{ "somekey1", "someValue1" },
{ "somekey2", "someValue2" }
};
}