Anyone can tell me why TryGraphic
freeze the JFrame
with a scanner in the first main()
? If I remove the Scanner
or if I execute the code directly, all works. (The original "Try" class obviously do a lot of different stuff. I wrote these classes to make it simple.)
import java.util.Scanner;
public class Try {
public Try(){
}
public static void main(String[] args){
System.out.println("FOO");
String s = new Scanner(System.in).nextLine();
System.out.println(s);
}
}
This is the graphic implementation:
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import java.io.PipedInputStream;
import java.io.PipedOutputStream;
import java.io.PrintStream;
import java.io.PrintWriter;
import java.util.Scanner;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.SwingWorker;
public class TryGraphic extends JFrame{
/**
*
*/
private static final long serialVersionUID = 7491282237007954227L;
private JButton execute = new JButton("Esegui");
private PipedInputStream inPipe = new PipedInputStream();
private PipedInputStream outPipe = new PipedInputStream();
private JTextField tfIn = new JTextField();
private JTextArea outputArea = new JTextArea();
private PrintWriter inWriter;
public TryGraphic(){
super("TRY");
System.setIn(inPipe);
try {
System.setOut(new PrintStream(new PipedOutputStream(outPipe), true));
inWriter = new PrintWriter(new PipedOutputStream(inPipe), true);
}catch (IOException ioe){
ioe.printStackTrace();
}
tfIn.addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent event){
String text = tfIn.getText();
tfIn.setText("");
inWriter.println(text);
}
});
this.add(execute,BorderLayout.SOUTH);
this.add(new JScrollPane(outputArea),BorderLayout.CENTER);
this.add(tfIn, BorderLayout.NORTH);
execute.addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
SwingWorker<Void,String> worker = new SwingWorker<Void, String>() {
protected Void doInBackground() throws Exception {
Scanner s = new Scanner(outPipe);
while (s.hasNextLine()) {
String line = s.nextLine();
publish(line);
}
return null;
}
@Override
protected void process(java.util.List<String> chunks) {
for (String line : chunks){
outputArea.append(line+System.lineSeparator());
outputArea.validate();
}
}
};
worker.execute();
Try.main(new String[]{""});
}
});
this.setSize(300,300);
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args){
new TryGraphic();
}
}
You're blocking the GUI Event Dispatch Thread. You need to spawn a separate thread to wait for input so you can keep your GUI responsive.
You're already doing the right thing by creating a SwingWorker
to handle I/O in your TryGraphic
class. You should do something similar to move the Try.main(new String[]{""});
call off the Event Dispatch Thread, which will keep your JFrame from locking up.