Well, I have some code to add 4 recognizers to a view, like this
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib
for(int d = UISwipeGestureRecognizerDirectionRight; d <= UISwipeGestureRecognizerDirectionDown; d = d*2) {
UISwipeGestureRecognizer *sgr = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
sgr.direction = d;
[self.view addGestureRecognizer:sgr];
}
[self restore];
[self populate];
[self displaymap];
}
and a recognizer like this
-(void)handleSwipeFrom:(UISwipeGestureRecognizer *)recognizer
{
printf("Guesture: %d\n", recognizer.direction);
if (recognizer.direction == UISwipeGestureRecognizerDirectionLeft)
{
printf("a\n");
[self move: 'a'];
}
else if (recognizer.direction == UISwipeGestureRecognizerDirectionRight)
{
printf("d\n");
[self move: 'd'];
}
else if (recognizer.direction == UISwipeGestureRecognizerDirectionUp)
{
printf("w\n");
[self move: 'w'];
}
else if (recognizer.direction == UISwipeGestureRecognizerDirectionDown)
{
printf("s\n");
[self move: 's'];
}
else if (recognizer.direction == (UISwipeGestureRecognizerDirectionRight | UISwipeGestureRecognizerDirectionUp))
{
printf("y\n");
[self move: 'd'];
}
}
The problem is, it never detects the up | right direction, anybody know a way to fix this?
That’s not how the direction
property works. UISwipeGestureRecognizer only recognizes swipes in a single direction at a time. You’ll need to do something more complicated involving a UIPanGestureRecognizer and determining its direction from the result of its -translationInView:
/ -velocityInView:
methods.