I'm writing a program that sits in the systray. It will have a keyboard hook into all typed input, in any open application. I want it to intercept any typed input, run code on that input, and then send the new 'correct' character to be typed. This new character will be what shows up in the app that has focus.
I found this code via another question on StackOverflow, and it looks good. http://blogs.msdn.com/toub/archive/2006/05/03/589423.aspx
I added it as a class in my solution, created a new instance of it in the Form1 constructor, and it compiles. Any typed input into any app shows up in the Visual Studio output pane, one character at a time.
The problem is that this code is way over my head. That's the drawback of using this great concise code for my keyboard hooks: I haven't had the trial and error to teach me how to use it.
I envisioned this program working something like this:
key is pressed, triggers an event
get key information from the event
do computation on the key information, pick the character to be typed
send that key to the relevant program
my character is typed rather than the original keypress character
How does this code fit in this chain of events? I need to read the input characters before they are inputed. Then, where would the code to analyse the input and decide the correct input live? Finally, what's the correct 'sendInput()' type command to invoke to send a character to whatever app has focus?
Here's the full code for reference:
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
class InterceptKeys
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Main()
{
_hookID = SetHook(_proc);
Application.Run();
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(
int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
Console.WriteLine((Keys)vkCode);
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
Thanks for any advice you have! Or, is there a better way to go about this?
Thanks!
UPDATE
My HookCallback method now looks like this:
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
//Console.WriteLine((Keys)vkCode);
KBDLLHOOKSTRUCT replacementKey = new KBDLLHOOKSTRUCT();
Marshal.PtrToStructure(lParam, replacementKey);
replacementKey.vkCode = 90; // char 'Z'
Marshal.StructureToPtr(replacementKey, lParam, true);
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
Shoot... adding Marshal.StructureToPtr
is close, but results in a A first chance exception of type 'System.ArgumentException' occurred in foobar.exe
error.
VERSION WITH UNSAFE CODE, NO MARSHALLING, etc. (still doesn't output 'Z'!)
unsafe private static IntPtr HookCallback(int nCode, IntPtr wParam, void* lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
KBDLLHOOKSTRUCT* replacementKey = (KBDLLHOOKSTRUCT*)lParam;
replacementKey->vkCode = 90;
}
return CallNextHookEx(_hookID, nCode, wParam, (IntPtr) lParam);
}
At the moment, this code just writes to the console. This happens in line 4 of the HookCallback method. So you need to replace that line with your own code.
However, the info you're given isn't in a very C# friendly format. You need to look at the SDK docs for LowLevelKeyboardProc to figure out how to unpack it. It turns out all the good stuff is in lParam, which is a pointer to a KBDLLHOOKSTRUCT structure.
So your code needs to marshal that to a C# equivalent. You need to declare a KBDLLHOOKSTRUCT structure, or see if there's one on pinvoke.net, and use Marshal.PtrToStructure to unpack it. You can then party on this structure as much as Windows will allow -- I think modifying the event data is a better bet than trying to kill the keyboard event and then simulate a new one (for a start, I think the simulated "send keys" would run straight into the hook itself!) -- however I haven't tried this to see what it possible. The SDK struct does include a virtual key code and scan code, so you may be able to replace them to achieve the effect you want, but this will probably take some trial and error, and will be very specific to your app.