Similar to this question, but I'm looking for a Haxe 3.0 solution. I'm looking to instantiate a class based on a a string (from my data file).
As far as I can tell this is correct. However, I get a runtime error
[Fault] exception, information=No such constructor npc.NPC_Squid
Fault, createEnum() at Type.hx:166
The Haxe 3 Code:
var e = haxe.macro.Expr.ExprDef;
var instance :Dynamic = e.createByName( "npc." + data.character, [] );
//....
My class:
package npc;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import openfl.Assets;
class NPC_Squid extends Sprite
{
public function new()
{
super();
addEventListener( Event.ADDED_TO_STAGE, onAdded);
addEventListener( Event.REMOVED_FROM_STAGE, onRemoved);
}
//....
My packages seem correct. Any ideas as to why it can't find the constructor?
I think you would need this:
var myInstance = Type.createInstance(Type.resolveClass("mypackage.MyClass"));
Note if you use dead-code elimination, you should import/reference MyClass somewhere. I mostly create a function forceCompile in my Main class for such things:
public static function main()
{
forceCompile();
// Wind up all your stuff
}
public static function forceCompile()
{
MyClass;
}