I am creating a program that can print out the x- & y- Coordinates from a certain pixel. There is a function like 'GetPixel', this will however get the RGB codes from a given coordinate. What I want is just the vice versa, so I have already the RGB codes and now I'm doing a threshold through my Image to know whether it contains a Color pixel that I desired or not.
This is my code:
So firstly I will upload an image:
public BitmapImage bitmap;
public void hochladen_Click(object sender, EventArgs e)
{
// Create OpenFileDialog
Microsoft.Win32.OpenFileDialog dlg = new Microsoft.Win32.OpenFileDialog();
// Set filter for file extension and default file extension
dlg.DefaultExt = ".bmp";
dlg.Filter = "BMP Files (*.bmp)|*.bmp";
// Get the selected file name and display in a TextBox
if (dlg.ShowDialog() == true)
{
// Open document
string filename = dlg.FileName;
bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.UriSource = new Uri(filename);
bitmap.EndInit();
image.Source = bitmap;
}
}
Then when I click a button in my application, it should do a threshold from my Image, and I am going to detect a red Point (R = 255, G = B = 0)
public Color c;
private void detektieren_Click(object sender, RoutedEventArgs e)
{
double x = bitmap.Width;
double y = bitmap.Height;
bl.Content = x + "x" + y;
So from this Point on, it shouldn't be difficult to find the coordinate:
for (int i = 0; i < x; i++)
{
for (int j = 0; i < j; j++)
{
if (c.R == 255 && c.G == 0 && c.B == 0)
{
//
}
}
}
}
Anyone has idea? Thanks in advance.
Finding pixels matching a RGB
value of course may return many pixels, try the following code to get all the pixels represented by Point
structure:
public Point[] GetPixelsFromRGB(byte[] rgbData, int stride, Color colorToFind){
int k = stride/4;
return rgbData.Select((x,i)=>new{x,i})
.GroupBy(a=>a.i/4,(key,a)=>a.ToArray())
.Where(g=>g[0].x == colorToFind.Red &&
g[1].x == colorToFind.Green &&
g[2].x == colorToFind.Blue && g[3].x == 255)
.Select(g=> new Point(g[0].i%k, g[0].i / k)).ToArray();
}
//Use this method to get the rgbData
int stride = bitmap.PixelWidth * 4;
byte[] rgbData = new byte[stride * bitmap.PixelHeight];
bitmap.CopyPixels(rgbData, stride, 0);
//then call the method above:
var pixels = GetPixelsFromRGB(rgbData, stride, Colors.Red);
Note that the code above has not been tested, I just typed directly into the answer editor.