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How does LuaJIT's trace compiler work?


I've been reading up on JIT's and LuaJIT's trace compiler in particular, and I ended up with some questions.

From what I understand, LuaJIT's JIT doesn't compile hot methods like Java's HotSpot does, it compiles hot paths originating from loops. Does this mean that if something doesn't originate from a loop (say, I call Lua functions from the C-api) then the code will never be jitted? And what happens when you hit another loop? Will the path to the second loop be JIT'ed, and then a new path from that loop jitted as well, or will the second loop be a part of the same path?

How does the interpreter choose the most optimal hot path? Let's say I have a hash-table of ints -> strings. Now imagine that I've called table[x] with x being 3 and 5 enough times that they've become hot paths and jitted, how does the interpreter decide which jitted code to call for table[x] where x is 4?

Another thing that has been racking my brain. Since paths are compiled, not functions, won't a trace compiler require more memory? Since you can't really re-use compiled code of another path I mean, and since paths will probably be larger than single functions in the general case...


Solution

  • Mike Pall responded in quite detail on the LuaJIT mailing list. http://www.freelists.org/post/luajit/How-does-LuaJITs-trace-compiler-work,1