I'm looking for an event that would happen when the screen saver become active or inactive. I want to be notified. I do not want to use any timer.
I do not want to poll for it. I don't want to use: SystemParametersInfo( SPI_GETSCREENSAVERRUNNING, 0, ref isRunning, 0 );
I tried that without success, I never receive the SC_SCREENSAVE...
// ************************************************************************
public MainWindow()
{
InitializeComponent();
}
// ************************************************************************
protected override void OnSourceInitialized(EventArgs e)
{
base.OnSourceInitialized(e);
IntPtr mainWindowPtr = new WindowInteropHelper(this).Handle;
HwndSource mainWindowSrc = HwndSource.FromHwnd(mainWindowPtr);
if (mainWindowSrc != null)
{
mainWindowSrc.AddHook(WndProc);
}
//HwndSource source = PresentationSource.FromVisual(this) as HwndSource;
//source.AddHook(WndProc);
}
// ************************************************************************
private const Int32 WM_SYSCOMMAND = 0x112;
private const int SC_SCREENSAVE = 0xF140;
private IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (msg == WM_SYSCOMMAND)
{
Debug.Print("SysCommand : " + wParam);
if (wParam.ToInt32() == SC_SCREENSAVE)
{
Debug.Print(DateTime.Now.ToString());
}
}
return IntPtr.Zero;
}
Anybody has any other idea or does know what is wrong with my code ???
if (wParam.ToInt32() == SC_SCREENSAVE)
That's not correct. It is an odd quirk in the WM_SYSCOMMAND message, surely dating to a long gone era where they had to squeeze a GUI operating system in 640 kilobytes. The low 4 bits in the command value are used for internal purposes. You'll have to mask them out before you compare. Fix:
if ((wParam.ToInt32() & 0xfff0) == SC_SCREENSAVE)
You'd probably had figured this out yourself by using the proper Debug statement formatting :)
Debug.Print("SysCommand : 0x{0:X}", wParam);